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» Search-Based Procedural Content Generation
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2010
Springer
14 years 2 months ago
Evolving 3D Buildings for the Prototype Video Game Subversion
We investigate user-guided evolution for the development of virtual 3D building structures for the prototype (commercial) game Subversion, which is being developed by Introversion ...
Andrew Martin, Andrew Lim, Simon Colton, Cameron B...
BMCBI
2006
118views more  BMCBI 2006»
13 years 7 months ago
Automatic generation of gene finders for eukaryotic species
Background: The number of sequenced eukaryotic genomes is rapidly increasing. This means that over time it will be hard to keep supplying customised gene finders for each genome. ...
Kasper Munch, Anders Krogh
WWW
2011
ACM
13 years 2 months ago
A demo search engine for products
Most product search engines today build on models of relevance devised for information retrieval. However, the decision mechanism that underlies the process of buying a product is...
Beibei Li, Anindya Ghose, Panagiotis G. Ipeirotis
AIIDE
2008
13 years 9 months ago
Automatic Generation of Game Level Solutions as Storyboards
Interactive Storytelling techniques are attracting much interest for their potential to develop new game genres but also as another form of procedural content generation, specific...
David Pizzi, Marc Cavazza, Alex Whittaker, Jean-Lu...
KES
2010
Springer
13 years 5 months ago
W-kmeans: Clustering News Articles Using WordNet
 Document clustering is a powerful technique that has been widely used for organizing data into smaller and manageable information kernels. Several approaches have been proposed...
Christos Bouras, Vassilis Tsogkas