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INFSOF
2007
185views more  INFSOF 2007»
13 years 10 months ago
Evaluation of object-oriented design patterns in game development
The use of object-oriented design patterns in game development is being evaluated in this paper. Games’ quick evolution, demands great flexibility, code reusability and low mai...
Apostolos Ampatzoglou, Alexander Chatzigeorgiou
ISI
2007
Springer
13 years 10 months ago
Outil autonome de surveillance de grilles
ABSTRACT. Grids have become very complex. It makes the deployment and maintenance of systems a difficult task requiring lots of efforts from administrators. We believe that peer-t...
Laurent Baduel, Satoshi Matsuoka
JUCS
2007
80views more  JUCS 2007»
13 years 10 months ago
Higher-Order Lazy Functional Slicing
: Program slicing is a well known family of techniques intended to identify and isolate code fragments which depend on, or are depended upon, specific program entities. This is pa...
Nuno F. Rodrigues, Luís Soares Barbosa
OOPSLA
2010
Springer
13 years 8 months ago
Component adaptation and assembly using interface relations
Software’s expense owes partly to frequent reimplementation of similar functionality and partly to maintenance of patches, ports or components targeting evolving interfaces. Mor...
Stephen Kell
IJNSEC
2010
146views more  IJNSEC 2010»
13 years 4 months ago
A Novel Digital Envelope Approach for A Secure E-Commerce Channel
Data privacy and integrity will be the crucial and significant factors in recent times for trade which will be transacted over the Internet through e-commerce and mcommerce channe...
Ramachandran Ganesan, Mohan Gobi, Kanniappan Vivek...