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» Searching Game Trees in Parallel Using SSS
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150
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IPPS
1999
IEEE
15 years 6 months ago
Average-Case Analysis of Isospeed Scalability of Parallel Computations on Multiprocessors
We investigate the average-case speed and scalability of parallel algorithms executing on multiprocessors. Our performance metrics are average-speed and isospeed scalability. By m...
Keqin Li, Xian-He Sun
121
Voted
SC
1995
ACM
15 years 6 months ago
Parallelizing the Phylogeny Problem
The problem of determining the evolutionary history of species in the form of phylogenetic trees is known as the phylogeny problem. We present a parallelization of the character c...
Jeff A. Jones, Katherine A. Yelick
ACG
2006
Springer
15 years 8 months ago
An Event-Based Pool Physics Simulator
A method to simulate the physics of the game of pool is presented. The method is based upon a parametrization of ball motion which allows the time of occurrence of events, such as...
Will Leckie, Michael A. Greenspan
IPPS
2010
IEEE
15 years 14 days ago
Offline library adaptation using automatically generated heuristics
Automatic tuning has emerged as a solution to provide high-performance libraries for fast changing, increasingly complex computer architectures. We distinguish offline adaptation (...
Frédéric de Mesmay, Yevgen Voronenko...
IJCAI
1997
15 years 3 months ago
Interleaved Depth-First Search
In tree search, depth-first search (DFS) often uses ordering successor heuristics. If the heuristic makes a mistake ordering a bad successor (without goals in its subtree) before ...
Pedro Meseguer