Sciweavers

24 search results - page 1 / 5
» Searching in a Maze, in Search of Knowledge: Issues in Early...
Sort
View
BIRTHDAY
2006
Springer
13 years 11 months ago
Searching in a Maze, in Search of Knowledge: Issues in Early Artificial Intelligence
Abstract. Heuristic programming was the first area in which AI methods were tested. The favourite case-studies were fairly simple toyproblems, such as cryptarithmetic, games, such ...
Roberto Cordeschi
ATAL
2009
Springer
14 years 2 months ago
Adversarial search with procedural knowledge heuristic
We introduce an adversarial planning algorithm based on game tree search, which is applicable in large-scale multiplayer domains. In order to tackle the scalability issues of game...
Viliam Lisý, Branislav Bosanský, Mic...
FLAIRS
2006
13 years 9 months ago
Measuring Long-Term Ontology Quality: A Case Study From the Automotive Industry
The use of ontologies based on knowledge representation architectures to support search and other decision-making problems in production environments has become a critical compone...
Nestor Rychtyckyj
FLAIRS
2006
13 years 9 months ago
Generalized Entropy for Splitting on Numerical Attributes in Decision Trees
Decision Trees are well known for their training efficiency and their interpretable knowledge representation. They apply a greedy search and a divide-and-conquer approach to learn...
Mingyu Zhong, Michael Georgiopoulos, Georgios C. A...
CEC
2007
IEEE
13 years 7 months ago
Designing memetic algorithms for real-world applications using self-imposed constraints
— Memetic algorithms (MAs) combine the global exploration abilities of evolutionary algorithms with a local search to further improve the solutions. While a neighborhood can be e...
Thomas Michelitsch, Tobias Wagner, Dirk Biermann, ...