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» Second Life and the New Generation of Virtual Worlds
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JAIR
2010
142views more  JAIR 2010»
13 years 6 months ago
Context-based Word Acquisition for Situated Dialogue in a Virtual World
To tackle the vocabulary problem in conversational systems, previous work has applied unsupervised learning approaches on co-occurring speech and eye gaze during interaction to au...
Shaolin Qu, Joyce Yue Chai
IROS
2006
IEEE
114views Robotics» more  IROS 2006»
14 years 1 months ago
Rendering a Rigid Virtual World through an Impulsive Haptic Interface
— This paper deals with the haptic rendering of collisions between a human operator and rigid objects in a virtual environment. The focus being on high-velocity impacts on a rigi...
Emmanuel B. Vander Poorten, Yasuyoshi Yokokohji
CGI
2003
IEEE
14 years 23 days ago
Virtualizing Real-World Objects
High quality, virtual 3D models are quickly emerging as a new multimedia data type with applications in such diverse areas as e-commerce, online encyclopaedias, or virtual museums...
Hendrik P. A. Lensch, Jan Kautz, Michael Goesele, ...
CHI
2011
ACM
12 years 11 months ago
Synchronous interaction among hundreds: an evaluation of a conference in an avatar-based virtual environment
This paper presents the first in-depth evaluation of a large multi-format virtual conference. The conference took place in an avatar-based 3D virtual world with spatialized audio,...
Thomas Erickson, N. Sadat Shami, Wendy A. Kellogg,...
ICMCS
2010
IEEE
167views Multimedia» more  ICMCS 2010»
13 years 7 months ago
An embedded P2P-based positional audio system in virtual environments
Networked virtual environments are increasingly used for collaboration tasks and other interactive applications. While the graphics in such virtual worlds are usually three-dimens...
Beomjoo Seo, Roger Zimmermann, Min Min Htoon, Chun...