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» Second Life and the New Generation of Virtual Worlds
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ICMCS
2009
IEEE
142views Multimedia» more  ICMCS 2009»
13 years 6 months ago
PTZ camera calibration for Augmented Virtual Environments
Augmented Virtual Environments(AVE) are very effective in the application of surveillance, in which multiple video streams are projected onto a 3D urban model for better visualiza...
Lu Wang, Suya You, Ulrich Neumann
SIGGRAPH
1999
ACM
14 years 28 days ago
Real-Time Acoustic Modeling for Distributed Virtual Environments
Realistic acoustic modeling is essential for spatializing sound in distributed virtual environments where multiple networked users move around and interact visually and aurally in...
Thomas A. Funkhouser, Patrick Min, Ingrid Carlbom
GI
2004
Springer
14 years 2 months ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus
FLAIRS
2006
13 years 10 months ago
Simulated Visual Perception-Based Control for Autonomous Mobile Agents
Autonomous robots, such as automatic vacuum cleaners, toy robot dogs, and autonomous vehicles for the military, are rapidly becoming a part of everyday life. As a result the need ...
Daniel Flower, Burkhard Wünsche, Hans W. Gues...
ICIP
2003
IEEE
14 years 10 months ago
Text to visual synthesis with appearance models
This paper presents a new method named text to visual synthesis with appearance models (TEVISAM) for generating videorealistic talking heads. In a first step, the system learns a ...
Javier Melenchón, Fernando De la Torre, Ign...