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» Second Life and the New Generation of Virtual Worlds
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JSS
1998
139views more  JSS 1998»
13 years 8 months ago
Human-computer interaction: Interdisciplinary roots and trends
Methodology, theory, and practice in the ®eld of Human±Computer Interaction (HCI) all share the goal of producing interactive software that can be used eciently, e€ectively, ...
H. Rex Hartson
EDUTAINMENT
2007
Springer
14 years 2 months ago
Using Metaphors in Game-Based Education
In spite of its growing popularity, due to a huge technical evolution in the last years and to the fact that new generations are more literate in games than in books, game-based te...
Pedro Pablo Gómez-Martín, Marco Anto...
SI3D
2012
ACM
12 years 4 months ago
Tabletop Ensemble: touch-enabled virtual percussion instruments
We present an interactive virtual percussion instrument system, Tabletop Ensemble, that can be used by a group of collaborative users simultaneously to emulate playing music in re...
Zhimin Ren, Ravish Mehra, Jason Coposky, Ming C. L...
USENIX
1994
13 years 10 months ago
A Quantitative Analysis of Disk Drive Power Management in Portable Computers
With the advent and subsequent popularity of portable computers, power management of system components has become an important issue. Current portable computers implement a number...
Kester Li, Roger Kumpf, Paul Horton, Thomas E. And...
CORR
2007
Springer
170views Education» more  CORR 2007»
13 years 8 months ago
Animation of virtual mannequins, robot-like simulation or motion captures
— In order to optimize the costs and time of design of the new products while improving their quality, concurrent engineering is based on the digital model of these products, the...
Damien Chablat