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» Second Life and the New Generation of Virtual Worlds
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PLDI
2000
ACM
14 years 1 months ago
A framework for interprocedural optimization in the presence of dynamic class loading
Dynamic class loading during program execution in the JavaTM Programming Language is an impediment for generating code that is as e cient as code generated using static wholeprogr...
Vugranam C. Sreedhar, Michael G. Burke, Jong-Deok ...
ISVC
2009
Springer
14 years 3 months ago
Multiple-view Video Coding Using Depth Map in Projective Space
Abstract. In this paper a new video coding by using multiple uncalibrated cameras is proposed. We consider the redundancy between the cameras view points and efficiently compress b...
Nina Yorozu, Yuko Uematsu, Hideo Saito
SCA
2007
13 years 11 months ago
Screen space meshes
We present a simple yet powerful approach for the generation and rendering of surfaces defined by the boundary of a three-dimensional point cloud. First, a depth map plus internal...
Matthias Müller, Simon Schirm, Stephan Duthal...
DIGRA
2005
Springer
14 years 2 months ago
Games, Montage and the First Person Point of View
Interactive montage combines the elements of play and visual representation. The analysis of four examples of interactive montage in reference to a first person point of view high...
Michael Nitsche
ICPR
2004
IEEE
14 years 9 months ago
Neural Network Based Modeling and Color Rendering for Mixed Reality
This paper describes a new approach to color image rendering for mixed reality applications. The approach has two steps. The first uses neural network based photometric stereo to ...
Haruki Kawanaka, Kenji Funahashi, Robert J. Woodha...