Sciweavers

223 search results - page 14 / 45
» Second Life
Sort
View
IVA
2009
Springer
14 years 1 months ago
Virtual Agents and 3D Virtual Worlds for Preserving and Simulating Cultures
Most researchers associate a culture with the knowledge that is somehow related to the environment inhabited by the knowledge carriers and results in producing highly distinct obje...
Anton Bogdanovych, Juan Antonio Rodriguez, Simeon ...
ACMDIS
2008
ACM
13 years 8 months ago
Games for virtual team building
Distributed teams are increasingly common in today's workplace. For these teams, face-to-face meetings where members can most easily build trust are rare and often cost-prohi...
Jason B. Ellis, Kurt Luther, Katherine Bessi&egrav...
ICMCS
2010
IEEE
167views Multimedia» more  ICMCS 2010»
13 years 6 months ago
An embedded P2P-based positional audio system in virtual environments
Networked virtual environments are increasingly used for collaboration tasks and other interactive applications. While the graphics in such virtual worlds are usually three-dimens...
Beomjoo Seo, Roger Zimmermann, Min Min Htoon, Chun...
VR
2010
IEEE
201views Virtual Reality» more  VR 2010»
13 years 5 months ago
Simulation of genetic inheritance in the generation of virtual characters
Nowadays, applications of virtual reality (VR) and computer games use human characters models with ever-increasing sophistication. Additional challenges are posed by applications,...
Roberto C. Cavalcante Vieira, Creto Augusto Vidal,...
CIKM
2004
Springer
14 years 3 days ago
Scalable sequential pattern mining for biological sequences
Biosequences typically have a small alphabet, a long length, and patterns containing gaps (i.e., “don’t care”) of arbitrary size. Mining frequent patterns in such sequences ...
Ke Wang, Yabo Xu, Jeffrey Xu Yu