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P2P
2009
IEEE
189views Communications» more  P2P 2009»
14 years 1 months ago
Badumna Network Suite: A Decentralized Network Engine for Massively Multiplayer Online Applications
We present Badumna Network Suite, a network engine for Massively Multiplayer Online (MMO) applications. MMO applications such as World of Warcraft and Second Life use client-serve...
Santosh Kulkarni
COLCOM
2008
IEEE
14 years 1 months ago
The Data Interoperability Problem as an Exemplary Case Study in the Development of Software Collaboration Environments
The Data Interoperability Problem appears in contexts where consumers need to peruse data owned by producers, and the syntax and/or semantics of such data—at both end points—ar...
Arturo J. Sánchez-Ruíz, Karthikeyan ...
IJCNN
2008
IEEE
14 years 1 months ago
A pragmatic path toward endowing virtually-embodied AIs with human-level linguistic capability
— Current work is described wherein simplified versions of the Novamente Cognition Engine (NCE) are being used to control virtual agents in virtual worlds such as game engines an...
Ben Goertzel
ACMACE
2007
ACM
13 years 10 months ago
Motivated reinforcement learning for adaptive characters in open-ended simulation games
Recently a new generation of virtual worlds has emerged in which users are provided with open-ended modelling tools with which they can create and modify world content. The result...
Kathryn Elizabeth Merrick, Mary Lou Maher
OTM
2010
Springer
13 years 4 months ago
Evaluation of Metaverse Server in a Widely-Distributed Environment
"Metaverse" is a new service connecting to three dimensional virtual space constructed as electronic data through the Internet, which is expected to be spread in the futu...
Mayu Matsubara, Masato Oguchi