Sciweavers

790 search results - page 21 / 158
» Second life and education
Sort
View
ACMACE
2007
ACM
13 years 11 months ago
Motivated reinforcement learning for adaptive characters in open-ended simulation games
Recently a new generation of virtual worlds has emerged in which users are provided with open-ended modelling tools with which they can create and modify world content. The result...
Kathryn Elizabeth Merrick, Mary Lou Maher
SIGGRAPH
2003
ACM
14 years 28 days ago
Forum: a new approach for the production of educational content
eLearning is developing at an ever increasing rate as universities and colleges recognize its vast potential to reach a deeper and fragmented student pool. For a while, eLearning ...
Christine Daviault, Marcelo Coelho
EUROMICRO
1997
IEEE
13 years 12 months ago
Interaction paradigms with educational hypermedia
This paper discusses two projects aimed at utilising the educational potential of hypermedia whilst avoiding the danger of the user becoming “lost in hyperspace”. The first pr...
David J. Moore, Dave J. Hobbs, D. Mullier, C. Bell
JCP
2007
100views more  JCP 2007»
13 years 7 months ago
From MITO to SAMO: Evolution of an Educational Game for Spanish Orthography
— An educational game is a recreational activity designed to teach people (typically children) about a certain subject, or to help them learn a skill as they play. These games ar...
Cristina Carmona, David Bueno
MSE
1999
IEEE
204views Hardware» more  MSE 1999»
13 years 12 months ago
A PC-based Educational Tool for CMOS Integrated Circuit Design
This paper presents a PC based software running on PC dedicated to the training in sub-micron CMOS VLSI design. The software firstly consists in a HDL-based schematic editor with ...
Etienne Sicard, Chen Xi