We analyze the problem of preventing outgoing spam. We show that some conventional techniques for limiting outgoing spam are likely to be ineffective. We show that while imposing...
We are developing a distributed architecture for massivelymultiplayer games. In this paper, we focus on designing a low-latency event ordering protocol, called NEO, for this archi...
Chris GauthierDickey, Daniel Zappala, Virginia Mar...
We present “equiveillance” as a conceptual framework for understanding the balance between surveillance and sousveillance. In addition to this conceptual framework we also pre...
We introduce the notion of "non-malleable codes" which relaxes the notion of error-correction and errordetection. Informally, a code is non-malleable if the message cont...
Stefan Dziembowski, Krzysztof Pietrzak, Daniel Wic...
Most of the current trust models in peer-to-peer (P2P) systems are identity based, which means that in order for one peer to trust another, it needs to know the other peer’s ide...
Li Lu, Jinsong Han, Lei Hu, Jinpeng Huai, Yunhao L...