While multi-player online games are very successful, their fast deployment suffers from their server-based architecture. Indeed, servers both limit the scalability of the games a...
Christoph Neumann, Nicolas Prigent, Matteo Varvell...
We describe an approach to building security services for context-aware environments. Specifically, we focus on the design of security services that incorporate the use of securi...
Michael J. Covington, Prahlad Fogla, Zhiyuan Zhan,...
Large-scale and dynamically changing distributed systems such as the Grid, peer-to-peer overlays, etc., need to collect several kinds of global statistics in a decentralized manne...
Protractor is a novel gesture recognizer that can be easily implemented and quickly customized for different users. Protractor uses a nearest neighbor approach, which recognizes a...
Storage-area networks are a popular and efficient way of building large storage systems both in an enterprise environment and for multi-domain storage service providers. In both en...
Benjamin Aziz, Simon N. Foley, John Herbert, Garre...