Modern software must evolve in response to changing conditions. In the most widely used programming environments, code is static and cannot change at runtime. This poses problems ...
Scott Malabarba, Raju Pandey, Jeff Gragg, Earl T. ...
We describe a prototypical storage service through which we are addressing some of the open storage issues in wide-area distributed high-performance computing. We discuss some of t...
The paper describes a metaobject architecture for distributed fault tolerant systems. Basically metaobject protocols enables functional objects to be independent from meta-function...
We present a soft real-time CPU server for Continuous Media processing in the UNIX environment. The server is a daemon process from which applications can request and acquire soft...
We have designed, built, and analyzed a distributed parallel storage system that will supply image streams fast enough to permit multi-user, "real-time", video-like appl...
Brian Tierney, Jason Lee, Ling Tony Chen, Hanan He...