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NETGAMES
2004
ACM
14 years 2 months ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen
EUROSYS
2009
ACM
14 years 6 months ago
Privacy-preserving browser-side scripting with BFlow
Some web sites provide interactive extensions using browser scripts, often without inspecting the scripts to verify that they are benign and bug-free. Others handle users’ con...
Alexander Yip, Neha Narula, Maxwell N. Krohn, Robe...
ATAL
2004
Springer
14 years 2 months ago
Resource Allocation in the Grid Using Reinforcement Learning
One of the main challenges in Grid computing is efficient allocation of resources (CPU-hours, network bandwidth, etc.) to the tasks submitted by users. Due to the lack of centrali...
Aram Galstyan, Karl Czajkowski, Kristina Lerman
DSVIS
2008
Springer
13 years 10 months ago
A Middleware for Seamless Use of Multiple Displays
Abstract. Current multi-display environments (MDEs) can be composed of displays with different characteristics (e.g. resolution, size) located in any position and at different angl...
Satoshi Sakurai, Yuichi Itoh, Yoshifumi Kitamura, ...
MOBISYS
2010
ACM
13 years 11 months ago
Ensemble: cooperative proximity-based authentication
Ensemble is a system that uses a collection of trusted personal devices to provide proximity-based authentication in pervasive environments. Users are able to securely pair their ...
Andre Kalamandeen, Adin Scannell, Eyal de Lara, An...