The design of online collaborative computer games and pervasive games can learn from the everyday practice of deer hunting. We present an ethnographic study revealing how hunters ...
Peer-to-peer distributed virtual environments (DVE's) distribute state tracking and state transitions. Many DVE's - such as online games - require ways to fairly determi...
Online (Web-based) examination is an effective solution for mass education evaluation. However, due to the incomplete of network security, students can communicate with each other...
This paper examines the idea of combining Live Action Role-Playing (LARP) and MMORPG into a hybrid game named Takkar. We developed three versions of Takkar in an iterative fashion...
—Aspnes et al [2] introduced an innovative game for modeling the containment of the spread of viruses and worms (security breaches) in a network. In this model, nodes choose to i...
V. S. Anil Kumar, Rajmohan Rajaraman, Zhifeng Sun,...