Sciweavers

367 search results - page 23 / 74
» Security Design in Online Games
Sort
View
FPLAY
2008
13 years 9 months ago
Lessons from Brain Age on password memorability
User authentication involves establishing a user's right to access a system. Most user authentication is done with text passwords, which have advantages over other approaches...
Alain Forget, Sonia Chiasson, Robert Biddle
TIFS
2008
149views more  TIFS 2008»
13 years 7 months ago
Secure Cooperation in Autonomous Mobile Ad-Hoc Networks Under Noise and Imperfect Monitoring: A Game-Theoretic Approach
In autonomous mobile ad-hoc networks, one major challenge is to stimulate cooperation among selfish nodes, especially when some nodes may be malicious. In this paper, we address co...
Wei Yu, K. J. Ray Liu
CORR
2007
Springer
107views Education» more  CORR 2007»
13 years 8 months ago
Risk Minimization and Optimal Derivative Design in a Principal Agent Game
We consider the problem of Adverse Selection and optimal derivative design within a Principal-Agent framework. The principal’s income is exposed to non-hedgeable risk factors ar...
U. Horst, S. Moreno
EL
2002
181views more  EL 2002»
13 years 7 months ago
Aspects of networking in multiplayer computer games
Distributed, real-time multiplayer computer games (MCGs) are in the vanguard of utilizing the networking possibilities. Although related research have been done in military simulat...
Jouni Smed, Timo Kaukoranta, Harri Hakonen
CSCW
2004
ACM
13 years 7 months ago
CSCW at play: 'there' as a collaborative virtual environment
Video games are of increasing importance, both as a cultural phenomenon and as an application of collaborative technology. In particular, many recent online games feature persiste...
Barry Brown, Marek Bell