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IWEC
2004
13 years 9 months ago
Enhancing the Performance of Dynamic Scripting in Computer Games
Unsupervised online learning in commercial computer games allows computer-controlled opponents to adapt to the way the game is being played. As such it provides a mechanism to deal...
Pieter Spronck, Ida G. Sprinkhuizen-Kuyper, Eric O...
BVAI
2007
Springer
14 years 2 months ago
Non-invasive Brain-Actuated Interaction
The promise of Brain-Computer Interfaces (BCI) technology is to augment human capabilities by enabling interaction with computers through a conscious and spontaneous modulation of ...
José del R. Millán, Pierre W. Ferrez...
IEEEARES
2007
IEEE
14 years 2 months ago
Using Privacy Process Patterns for Incorporating Privacy Requirements into the System Design Process
In the online world every person has to hold a number of different data sets so as to be able to have access to various e-services and take part in specific economical and social ...
Christos Kalloniatis, Evangelia Kavakli, Stefanos ...
ROBOCUP
1999
Springer
250views Robotics» more  ROBOCUP 1999»
14 years 7 days ago
Virtual RoboCup: Real-Time 3D Visualization of 2D Soccer Games
Virtual RoboCup is a real-time 3D visualization tool for 2D simulated soccer games as played in the RoboCup simulation league. Players are modeled as anthropmorphic gures and anima...
Bernhard Jung, Markus Oesker, Heiko Hecht
VTS
2000
IEEE
103views Hardware» more  VTS 2000»
14 years 11 days ago
Invariance-Based On-Line Test for RTL Controller-Datapath Circuits
We present a low-cost on-line test methodology for RTL controller-datapath pairs, based on the notion of path invariance. The fundamental observation supporting the proposed metho...
Yiorgos Makris, Ismet Bayraktaroglu, Alex Orailogl...