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CN
2010
146views more  CN 2010»
13 years 8 months ago
Badumna: A decentralised network engine for virtual environments
Many of today's virtual environment applications, such as massively multi-player online games, involve a large and rapidly changing set of users. The server-based architectur...
Santosh Kulkarni, Scott Douglas, David Churchill
IACR
2011
120views more  IACR 2011»
12 years 7 months ago
McOE: A Foolproof On-Line Authenticated Encryption Scheme
On-Line Authenticated Encryption (OAE) combines confidentiality with data integrity and is on-line computable. Most block cipher-based schemes for Authenticated Encryption can be ...
Ewan Fleischmann, Christian Forler, Stefan Lucks
SOFSEM
2010
Springer
14 years 4 months ago
Regret Minimization and Job Scheduling
Regret minimization has proven to be a very powerful tool in both computational learning theory and online algorithms. Regret minimization algorithms can guarantee, for a single de...
Yishay Mansour
EL
2002
181views more  EL 2002»
13 years 7 months ago
Aspects of networking in multiplayer computer games
Distributed, real-time multiplayer computer games (MCGs) are in the vanguard of utilizing the networking possibilities. Although related research have been done in military simulat...
Jouni Smed, Timo Kaukoranta, Harri Hakonen
HICSS
2005
IEEE
191views Biometrics» more  HICSS 2005»
14 years 1 months ago
Business Models for Online Communities: The Case of the Virtual Worlds Industry in China
The rapid growth of Internet usage has enabled many new online communities to develop. A particularly interesting phenomenon that has arisen through Internet communities is the vi...
Ian MacInnes, Lili Hu