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P2P
2009
IEEE
189views Communications» more  P2P 2009»
14 years 2 months ago
Badumna Network Suite: A Decentralized Network Engine for Massively Multiplayer Online Applications
We present Badumna Network Suite, a network engine for Massively Multiplayer Online (MMO) applications. MMO applications such as World of Warcraft and Second Life use client-serve...
Santosh Kulkarni
ELPUB
2003
ACM
14 years 1 months ago
Building a Federated, Online Social Sciences and Humanities Database of Journals and Research Communication: A Canadian Initiati
: Synergies is an emerging online Canadian publishing project in the social sciences and humanities that builds on a group of online publishing initiatives that have emerged over t...
Rowland Lorimer, Richard Smith
SIGGRAPH
2003
ACM
14 years 1 months ago
Forum: a new approach for the production of educational content
eLearning is developing at an ever increasing rate as universities and colleges recognize its vast potential to reach a deeper and fragmented student pool. For a while, eLearning ...
Christine Daviault, Marcelo Coelho
SIN
2010
ACM
13 years 5 months ago
Analysis of privacy in online social networks of runet
In recent years, social networking sites (SNSs) gained high popularity among Internet users as they combine the best of both worlds: befriending people outside real life situation...
Slava Kisilevich, Florian Mansmann
ICMB
2006
IEEE
206views Business» more  ICMB 2006»
14 years 2 months ago
E-Pass Using DRM in Symbian v8 OS and TrustZone : Securing Vital Data on Mobile Devices
The mobile phone industry has established a large customer base market, providing a wide range of mobile applications from voice and data services to digital media such as digital...
Wan Huzaini Wan Hussin, Reuben Edwards, Paul Coult...