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CHI
2005
ACM
14 years 9 months ago
Behaviour, realism and immersion in games
Immersion is recognised as an important element of good games. However, it is not always clear what is meant by immersion. Earlier work has identified possible barriers to immersi...
Kevin Cheng, Paul A. Cairns
CHI
2005
ACM
14 years 9 months ago
Using intimacy, chronology and zooming to visualize rhythms in email experience
Experiences of intimacy and connectedness through social networks are vital to human sense of well-being. We live in an electronic habitat. Electronic mail functions as a medium o...
Mirko Mandic, Andruid Kerne
HICSS
2010
IEEE
164views Biometrics» more  HICSS 2010»
14 years 3 months ago
Embodied Social Presence Theory
We discuss and reflect on the importance of embodiment, context, and spatial proximity as they pertain to the sense of presence obtained by individuals in virtual environments. We...
Brian E. Mennecke, Janea L. Triplett, Lesya M. Has...
CHI
2010
ACM
14 years 3 months ago
How to support designers in getting hold of the immaterial material of software
When designing novel GUI controls, interaction designers are challenged by the “immaterial” materiality of the digital domain; they lack tools that effectively support a refle...
Fatih Kursat Ozenc, Miso Kim, John Zimmerman, Step...
TEI
2010
ACM
199views Hardware» more  TEI 2010»
14 years 3 months ago
Revealing the invisible: visualizing the location and event flow of distributed physical devices
Distributed physical user interfaces comprise networked sensors, actuators and other devices attached to a variety of computers in different locations. Developing such systems is ...
Nicolai Marquardt, Tom Gross, M. Sheelagh T. Carpe...