In this paper, we deal with the problem of synthesizing novel motions of standing-up martial arts such as Kickboxing, Karate, and Taekwondo performed by a pair of humanlike charact...
Taesoo Kwon, Young-Sang Cho, Sang Il Park, Sung Yo...
In this paper we propose a new framework for modeling 2D shapes. A shape is first described by a sequence of local features (e.g., curvature) of the shape boundary. The resulting ...
This paper proposes an approach to recognise human postures in video sequences, which combines a 2D approach with a 3D human model. The 3D model is a realistic articulated human m...
Decision trees have been widely used for online learning classification. Many approaches usually need large data stream to finish decision trees induction, as show notable limitat...
We present CThru, a self-guided video-based educational environment in a large multi-display setting. We employ a video-centered approach, creating and combining multimedia conten...
Hao Jiang, Alain Viel, Meekal Bajaj, Robert A. Lue...