We present a new approach to iteratively estimate both
high-quality depth map and alpha matte from a single image
or a video sequence. Scene depth, which is invariant
to illumin...
Jiejie Zhu (University of Kentucky), Miao Liao (Un...
Given a single image of an arbitrary road, that may not
be well-paved, or have clearly delineated edges, or some
a priori known color or texture distribution, is it possible
for...
Given a single image of an arbitrary road, that may not be well-paved, or have clearly delineated edges, or some a priori known color or texture distribution, is it possible for a ...
Many NP-hard problems can be solved efficiently when the input is restricted to graphs of bounded tree-width or clique-width. In particular, by the celebrated result of Courcelle,...
Fedor V. Fomin, Petr A. Golovach, Daniel Lokshtano...
The recent advanced representation for realistic real-world materials in virtual reality applications is the Bidirectional Texture Function (BTF) which describes rough texture app...