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» Segmenting Motion Capture Data into Distinct Behaviors
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TOG
2002
167views more  TOG 2002»
13 years 7 months ago
Interactive control of avatars animated with human motion data
Real-time control of three-dimensional avatars is an important problem in the context of computer games and virtual environments. Avatar animation and control is difficult, howeve...
Jehee Lee, Jinxiang Chai, Paul S. A. Reitsma, Jess...
ECCV
2004
Springer
14 years 9 months ago
Extraction of Semantic Dynamic Content from Videos with Probabilistic Motion Models
Abstract. The exploitation of video data requires to extract information at a rather semantic level, and then, methods able to infer "concepts" from low-level video featu...
Gwenaëlle Piriou, Jian-Feng Yao, Patrick Bout...
IJCV
2006
110views more  IJCV 2006»
13 years 7 months ago
Multi-body Factorization with Uncertainty: Revisiting Motion Consistency
Dynamic analysis of video sequences often relies on the segmentation of the sequence into regions of consistent motions. Approaching this problem requires a definition of which mo...
Lihi Zelnik-Manor, Moshe Machline, Michal Irani
ICWL
2007
Springer
14 years 1 months ago
A Piece-Wise Learning Approach to 3D Facial Animation
Web-based 3D facial animation is an alternative of face to face communication. Animating 3D human faces is also a difficult task because of the substantive non-rigid facial motions...
Yushun Wang, Yueting Zhuang, Jun Xiao, Fei Wu
HUMO
2000
Springer
13 years 11 months ago
Modeling the Constraints of Human Hand Motion
Hand motion capturing is one of the most important parts of gesture interfaces. Many current approaches to this task generally involve a formidable nonlinear optimization problem ...
John Y. Lin, Ying Wu, Thomas S. Huang