This article describes visual functions dedicated to the extraction and recognition of planar quadrangles detected from a single camera. Extraction is based on a relaxation scheme...
A view-dependent geometry coding of 3D scenes defined by sets of semi-regular meshes is presented. The objective is to reduce the quantity of significant data to store when visual...
We propose a principled account on multiclass spectral clustering. Given a discrete clustering formulation, we first solve a relaxed continuous optimization problem by eigendecomp...
To use photographs in visual simulation such as synthesizing new images by overlapping an object in an image onto the other, physically significant regions corresponding to object...
We consider the use of top-points for object retrieval. These points are based on scale-space and catastrophe theory, and are invariant under gray value scaling and offset as well ...