Abstract. While interactive virtual humans are becoming widely used in education, training and delivery of instructions, building the animations required for such interactive chara...
We introduce k-star-shaped polygons, polygons for which there exists at least one point x such that for any point y of the polygon, segment xy crosses the polygon's boundary ...
We propose a polynomial-time algorithm for segmentation
and (open) boundary estimation which takes into account
a series of user-specified attraction points. In contrast
to exis...
Thomas Windheuser, Thomas Schoenemann, Daniel Crem...
Gesture recognition is a difficult task in computer vision due to the numerous degrees of freedom of a human hand. Fortunately, human gesture covers only a small part of the theor...
Axel Saalbach, Gunther Heidemann, Holger Bekel, In...
In this paper, a new segmentation approach for sets of 3D unorganized points is proposed. The method is based on a clustering procedure that separates the modes of a non-parametri...
Umberto Castellani, Marco Cristani, Vittorio Murin...