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ACMACE
2005
ACM
15 years 10 months ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski
CHI
2005
ACM
16 years 4 months ago
Work coordination, workflow, and workarounds in a medical context
In this paper we report an ethnographic study of workarounds--informal temporary practices for handling exceptions to normal workflow--in a hospital environment. Workarounds are a...
Marina Kobayashi, Susan R. Fussell, Yan Xiao, F. J...
146
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ICSE
2008
IEEE-ACM
16 years 4 months ago
Continuous coordination within the context of cooperative and human aspects of software engineering
We have developed software tools that aim to support the cooperative software engineering tasks and promote an awareness of social dependencies that is essential to successful coo...
André van der Hoek, Anita Sarma, Ban Al-Ani...
EON
2003
15 years 5 months ago
Racer: A Core Inference Engine for the Semantic Web
In this paper we describe Racer, which can be considered as a core inference engine for the semantic web. The Racer inference server offers two APIs that are already used by at le...
Volker Haarslev, Ralf Möller
NRHM
2000
149views more  NRHM 2000»
15 years 4 months ago
Navigable history: a reader's view of writer's time
Collecting, analyzing, and sharing information via a hypertext results in the continuous modification of information content over a long period of time. Such tasks will benefit fr...
Frank M. Shipman III, Hao-wei Hsieh