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CGI
2003
IEEE
14 years 23 days ago
Fast Depth of Field Rendering with Surface Splatting
We present a new fast algorithm for rendering the depthof-field effect for point-based surfaces. The algorithm handles partial occlusion correctly, it does not suffer from intens...
Jaroslav Krivánek, Jiri Zara, Kadi Bouatouc...
TOG
2002
121views more  TOG 2002»
13 years 7 months ago
A rapid hierarchical rendering technique for translucent materials
This paper introduces an efficient two-pass rendering technique for translucent materials. We decouple the computation of irradiance at the surface from the evaluation of scatteri...
Henrik Wann Jensen, Juan Buhler
CGI
2004
IEEE
13 years 11 months ago
An Adaptive Sampling Method for Layered Depth Image
Sampling issue is an important problem in image based rendering. In this paper, we propose an adaptive sampling method to improve the Layered Depth Image framework. Different from...
Ravinder Namboori, Hung Chuan Teh, Zhiyong Huang
MICCAI
2001
Springer
13 years 12 months ago
Volume Rendering of Segmented Tubular Objects
This paper describes a new method of combining ray casting with segmented tubular objects, such as blood vessels, for purposes of clinically useful display. The method first projec...
Elizabeth Bullitt, Stephen R. Aylward
OSS
2007
Springer
14 years 1 months ago
Open Source Collaboration for Fostering Off-The-Shelf Components Selection
Abstract. The use of Off-The-Shelf software components in ComponentBased Development implies many challenges. One of them is the lack of available and well-suited data to support s...
Claudia P. Ayala, Carl-Fredrik Sørensen, Re...