We present a new fast algorithm for rendering the depthof-field effect for point-based surfaces. The algorithm handles partial occlusion correctly, it does not suffer from intens...
This paper introduces an efficient two-pass rendering technique for translucent materials. We decouple the computation of irradiance at the surface from the evaluation of scatteri...
Sampling issue is an important problem in image based rendering. In this paper, we propose an adaptive sampling method to improve the Layered Depth Image framework. Different from...
This paper describes a new method of combining ray casting with segmented tubular objects, such as blood vessels, for purposes of clinically useful display. The method first projec...
Abstract. The use of Off-The-Shelf software components in ComponentBased Development implies many challenges. One of them is the lack of available and well-suited data to support s...