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TOG
2002
123views more  TOG 2002»
13 years 10 months ago
A user interface for interactive cinematic shadow design
Placing shadows is difficult task since shadows depend on the relative positions of lights and objects in an unintuitive manner. To simplify the task of the modeler, we present a ...
Fabio Pellacini, Parag Tole, Donald P. Greenberg
SIGCOMM
2009
ACM
14 years 5 months ago
On the evolution of user interaction in Facebook
Online social networks have become extremely popular; numerous sites allow users to interact and share content using social links. Users of these networks often establish hundreds...
Bimal Viswanath, Alan Mislove, Meeyoung Cha, P. Kr...
IUI
2000
ACM
14 years 3 months ago
User interactions with everyday applications as context for just-in-time information access
Our central claim is that user interactions with everyday productivity applications (e.g., word processors, Web browsers, etc.) provide rich contextual information that can be lev...
Jay Budzik, Kristian J. Hammond
IUI
2006
ACM
14 years 4 months ago
Interactive prototyping for ubiquitous augmented reality user interfaces
User interfaces for ubiquitous augmented reality incorporate a wide variety of concepts such as multi-modal, multi-user, multi-device aspects and new input/output devices. In this...
Otmar Hilliges, Christian Sandor, Gudrun Klinker
GIS
2008
ACM
13 years 12 months ago
Combining 3-D geovisualization with force feedback driven user interaction
We describe a prototype software system for investigating novel human-computer interaction techniques for 3-D geospatial data. This system, M4-Geo (Multi-Modal Mesh Manipulation o...
Adam Faeth, Michael Oren, Chris Harding