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CHI
2007
ACM
14 years 9 months ago
Pressure marks
Selections and actions in GUI's are often separated ? i.e. an action or command typically follows a selection. This sequence imposes a lower bound on the interaction time tha...
Gonzalo A. Ramos, Ravin Balakrishnan
UIST
2010
ACM
13 years 7 months ago
Combining multiple depth cameras and projectors for interactions on, above and between surfaces
Instrumented with multiple depth cameras and projectors, LightSpace is a small room installation designed to explore a variety of interactions and computational strategies related...
Andrew D. Wilson, Hrvoje Benko
CHI
2003
ACM
14 years 9 months ago
Multimodal 'eyes-free' interaction techniques for wearable devices
Mobile and wearable computers present input/output problems due to limited screen space and interaction techniques. When mobile, users typically focus their visual attention on na...
Stephen A. Brewster, Joanna Lumsden, Marek Bell, M...
UIST
2005
ACM
14 years 2 months ago
Zoom-and-pick: facilitating visual zooming and precision pointing with interactive handheld projectors
Designing interfaces for interactive handheld projectors is an exiting new area of research that is currently limited by two problems: hand jitter resulting in poor input control,...
Clifton Forlines, Ravin Balakrishnan, Paul A. Bear...