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AIIA
2007
Springer
14 years 1 months ago
Curricula Modeling and Checking
In this work, we present a constrained-based representation for specifying the goals of “course design”, that we call curricula model, and introduce a graphical language, groun...
Matteo Baldoni, Cristina Baroglio, Elisa Marengo
SIGCSE
2006
ACM
201views Education» more  SIGCSE 2006»
14 years 1 months ago
Everything I needed to know about teaching I learned in kindergarten: bringing elementary education techniques to undergraduate
By expanding the teaching styles used in computer science classrooms, we can expand the audience of students that enjoy and excel in technology. Rather than focusing on major curr...
Shannon Pollard, Robert C. Duvall
CE
2008
86views more  CE 2008»
13 years 7 months ago
Computer game design: Opportunities for successful learning
Developing children as successful learners is a key aim of A Curriculum for Excellence in Scotland. This paper presents qualitative results from an eight week exploratory field st...
Judy Robertson, Cathrin Howells
ICMLA
2003
13 years 9 months ago
The Consolidation of Neural Network Task Knowledge
— Fundamental to the problem of lifelong machine learning is how to consolidate the knowledge of a learned task within a long-term memory structure (domain knowledge) without the...
Daniel L. Silver, Peter McCracken
DIGRA
2005
Springer
14 years 1 months ago
Pretty good for a girl: gender, identity and computer games
Young people’s participation in online digital culture is one of the most efficient means by which they become proficient in the management of Information and Communications Tec...
Catherine Beavis