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» Self-adaptation for everyday systems
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CHI
2006
ACM
14 years 8 months ago
Interweaving mobile games with everyday life
We introduce a location?based game called Feeding Yoshi that provides an example of seamful design, in which key characteristics of its underlying technologies--the coverage and s...
Marek Bell, Matthew Chalmers, Louise Barkhuus, Mal...
CHI
2008
ACM
14 years 8 months ago
Ubipay: conducting everyday payments with minimum user involvement
As services embedded into public spaces become increasingly transparent, one peripheral aspect of use continues to demand explicit user attention: payment. UbiPay is a system that...
Vili Lehdonvirta, Hayuru Soma, Hitoshi Ito, Hiroak...
CHI
2004
ACM
14 years 8 months ago
RAW: conveying minimally-mediated impressions of everyday life with an audio-photographic tool
This paper traces the development of RAW, a system combining a tool and a process for capturing and conveying audiovisual impressions of everyday life. The project aims to enable ...
Joëlle Bitton, Matthew Karau, Stefan Agamanol...
IUI
2005
ACM
14 years 1 months ago
Designing interfaces for guided collection of knowledge about everyday objects from volunteers
A new generation of intelligent applications can be enabled by broad-coverage knowledge repositories about everyday objects. We distill lessons in design of intelligent user inter...
Timothy Chklovski
MM
2004
ACM
192views Multimedia» more  MM 2004»
14 years 29 days ago
Communicating everyday experiences
In this paper, we present our approach to the problem of communicating everyday experiences. This is a challenging problem, since media from everyday events are unstructured, and ...
Preetha Appan, Hari Sundaram, David Birchfield