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BCSHCI
2007
13 years 9 months ago
Supporting human memory with interactive systems
The major goal of this workshop is to explore how interactive systems can support human memory, using novel technologies and innovative human/machine interaction paradigms, such a...
Denis Lalanne, Elise van den Hoven
IWEC
2010
13 years 9 months ago
System and Context - On a Discernable Source of Emergent Game Play and the Process-Oriented Method
Mobile games are based on the physical movement of players in a game world, combining real world with virtual dimensions. As the real world defies control, the magic circle, the bo...
Barbara Grüter, Miriam Oks, Andreas Lochwitz
OZCHI
2005
ACM
14 years 1 months ago
Dawn explorer: a framework for multimodal accessibility to computer systems
Technology is advancing at a rapid pace, automating many everyday chores in the process, changing the way we perform work and providing various forms of entertainment. Makers of t...
Frank Loewenich, Frédéric Maire
HCI
2007
13 years 9 months ago
Privacy Issues for the Disclosure of Emotions to Remote Acquaintances Without Simultaneous Communication
We discuss the privacy issues related to the design of systems that disclose information about emotions to remote acquaintances, without simultaneous communication: users do not ch...
Sébastien Duval, Christian Becker, Hiromich...
HCI
2007
13 years 9 months ago
What Would Jiminy Cricket Do? Lessons from the First Social Wearable
Work towards the development of a “wearable conscience” that helps individuals make healthy decisions in their everyday lives is described. To be effective, such a system must ...
Timothy W. Bickmore