Sciweavers

117 search results - page 21 / 24
» Self-evaluated Learning Agent in Multiple State Games
Sort
View
ICML
1999
IEEE
14 years 8 months ago
Implicit Imitation in Multiagent Reinforcement Learning
Imitation is actively being studied as an effective means of learning in multi-agent environments. It allows an agent to learn how to act well (perhaps optimally) by passively obs...
Bob Price, Craig Boutilier
ATAL
2010
Springer
13 years 8 months ago
Linear options
Learning, planning, and representing knowledge in large state t multiple levels of temporal abstraction are key, long-standing challenges for building flexible autonomous agents. ...
Jonathan Sorg, Satinder P. Singh
IJCAI
2007
13 years 8 months ago
Utile Distinctions for Relational Reinforcement Learning
We introduce an approach to autonomously creating state space abstractions for an online reinforcement learning agent using a relational representation. Our approach uses a tree-b...
William Dabney, Amy McGovern
ATAL
2007
Springer
13 years 11 months ago
Confidence-based policy learning from demonstration using Gaussian mixture models
We contribute an approach for interactive policy learning through expert demonstration that allows an agent to actively request and effectively represent demonstration examples. I...
Sonia Chernova, Manuela M. Veloso
ATAL
2008
Springer
13 years 9 months ago
On the usefulness of opponent modeling: the Kuhn Poker case study
The application of reinforcement learning algorithms to Partially Observable Stochastic Games (POSG) is challenging since each agent does not have access to the whole state inform...
Alessandro Lazaric, Mario Quaresimale, Marcello Re...