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CHI
2003
ACM
14 years 8 months ago
Where on-line meets on the streets: experiences with mobile mixed reality games
We describe two games in which online participants collaborated with mobile participants on the city streets. In the first, the players were online and professional performers wer...
Martin Flintham, Steve Benford, Rob Anastasi, Terr...
CHI
2002
ACM
14 years 8 months ago
Interacting at a distance: measuring the performance of laser pointers and other devices
It is difficult to interact with computer displays that are across the room. A popular approach is to use laser pointers tracked by a camera, but interaction techniques using lase...
Brad A. Myers, Rishi Bhatnagar, Jeffrey Nichols, C...
MOBISYS
2008
ACM
14 years 7 months ago
Detecting energy-greedy anomalies and mobile malware variants
Mobile users of computation and communication services have been rapidly adopting battery-powered mobile handhelds, such as PocketPCs and SmartPhones, for their work. However, the...
Hahnsang Kim, Joshua Smith, Kang G. Shin
MOBISYS
2004
ACM
14 years 7 months ago
Divert: Fine-grained Path Selection for Wireless LANs
The performance of Wireless Local Area Networks (WLANs) often suffers from link-layer frame losses caused by noise, interference, multipath, attenuation, and user mobility. We obs...
Allen K. L. Miu, Godfrey Tan, Hari Balakrishnan, J...
MOBIHOC
2008
ACM
14 years 7 months ago
Generic mobility simulation framework (GMSF)
Vehicular ad-hoc networks with inter-vehicular communications are a prospective technology which contributes to safer and more efficient roads and offers information and entertain...
Rainer Baumann, Franck Legendre, Philipp Sommer
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