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CHI
2005
ACM
14 years 10 months ago
Automating the detection of breaks in continuous user experience with computer games
This paper describes an approach towards automating the identification of design problems with three-dimensional mediated or gaming environments through the capture and query of u...
Tim Marsh, Kiyoung Yang, Cyrus Shahabi, Wee Ling W...
SDMW
2009
Springer
14 years 2 months ago
Longitude: Centralized Privacy-Preserving Computation of Users' Proximity
A “friend finder” is a Location Based Service (LBS) that informs users about the presence of participants in a geographical area. In particular, one of the functionalities of ...
Sergio Mascetti, Claudio Bettini, Dario Freni
ISWC
2002
IEEE
14 years 2 months ago
Minimal Social Weight User Interactions for Wearable Computers in Business Suits
This paper presents the e-SUIT, a wearable computer incorporated in a traditional business suit. A key feature of the system is an array of input/output devices integrated into th...
Aaron Toney, Barrie Mulley, Bruce H. Thomas, Wayne...
SEC
1996
13 years 11 months ago
Intention modelling: approximating computer user intentions for detection and prediction of intrusions
This paper introduces and describes an innovative modelling approach which utilises models that are synthesised through approximate calculations of user actions and extensive repr...
Thomas Spyrou, John Darzentas
PET
2004
Springer
14 years 3 months ago
Protecting User Data in Ubiquitous Computing: Towards Trustworthy Environments
Abstract. In a Ubiquitous Computing environment, sensors are actively collecting data, much of which can be very sensitive. Data will often be streaming at high rates (video and au...
Yitao Duan, John F. Canny