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NETGAMES
2005
ACM
14 years 3 months ago
A distributed event delivery method with load balancing for MMORPG
In this paper, we propose a new distributed event delivery method for MMORPG (Massively Multiplayer Online Role Playing Games). In our method, the whole game space is divided into...
Shinya Yamamoto, Yoshihiro Murata, Keiichi Yasumot...
HICSS
2000
IEEE
136views Biometrics» more  HICSS 2000»
14 years 2 months ago
Ordered End-to-End Multicast for Distributed Multimedia Systems
We address the problem of message ordering for reliable multicast communication. End-to-end multicast ordering is useful for ensuring the collective integrity and consistency of d...
Hans-Peter Dommel, J. J. Garcia-Luna-Aceves
TPDS
2010
103views more  TPDS 2010»
13 years 8 months ago
A Distributed Protocol to Serve Dynamic Groups for Peer-to-Peer Streaming
—Peer-to-peer (P2P) streaming has been widely deployed over the Internet. A streaming system usually has multiple channels, and peers may form multiple groups for content distrib...
Xing Jin, S.-H. Gary Chan, Wan-Ching Wong, Ali C. ...
INFOCOM
2005
IEEE
14 years 3 months ago
Fast replication in content distribution overlays
— We present SPIDER – a system for fast replication or distribution of large content from a single source to multiple sites interconnected over Internet or via a private networ...
Samrat Ganguly, Akhilesh Saxena, Sudeept Bhatnagar...
GECCO
2005
Springer
154views Optimization» more  GECCO 2005»
14 years 3 months ago
Genetic drift in univariate marginal distribution algorithm
Like Darwinian-type genetic algorithms, there also exists genetic drift in Univariate Marginal Distribution Algorithm (UMDA). Since the universal analysis of genetic drift in UMDA...
Yi Hong, Qingsheng Ren, Jin Zeng