In this paper we introduce the characteristics of the educational platform that is being developed within the SYNENNOESE project. The platform integrates avatar and animation techn...
Eleni Efthimiou, G. Sapountzaki, Kostas Karpouzis,...
Many noise models do not faithfully reflect the noise processes introduced during data collection in many real-world applications. In particular, we argue that a type of noise re...
The problem of human activity recognition via visual stimuli can be approached using manifold learning, since the silhouette (binary) images of a person undergoing a smooth motion...
Tat-Jun Chin, Liang Wang, Konrad Schindler, David ...
Research in individual differences and in particular, learning and cognitive style, has become a basis to consider learner preferences in a web-based educational context. How lear...
Virtual Reality (VR) is gaining in popularity and its added value for learning is being recognized. However, its richness in representation and manipulation possibilities may also ...
Olga De Troyer, Frederic Kleinermann, Bram Pellens...