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ICML
2008
IEEE
16 years 4 months ago
Strategy evaluation in extensive games with importance sampling
Typically agent evaluation is done through Monte Carlo estimation. However, stochastic agent decisions and stochastic outcomes can make this approach inefficient, requiring many s...
Michael H. Bowling, Michael Johanson, Neil Burch, ...
ICML
2004
IEEE
16 years 4 months ago
Gaussian process classification for segmenting and annotating sequences
Many real-world classification tasks involve the prediction of multiple, inter-dependent class labels. A prototypical case of this sort deals with prediction of a sequence of labe...
Yasemin Altun, Thomas Hofmann, Alex J. Smola
ICML
2003
IEEE
16 years 4 months ago
Weighted Low-Rank Approximations
We study the common problem of approximating a target matrix with a matrix of lower rank. We provide a simple and efficient (EM) algorithm for solving weighted low-rank approximat...
Nathan Srebro, Tommi Jaakkola
ICRA
2009
IEEE
147views Robotics» more  ICRA 2009»
15 years 10 months ago
Equipping robot control programs with first-order probabilistic reasoning capabilities
— An autonomous robot system that is to act in a real-world environment is faced with the problem of having to deal with a high degree of both complexity as well as uncertainty. ...
Dominik Jain, Lorenz Mösenlechner, Michael Be...
137
Voted
ECTEL
2009
Springer
15 years 10 months ago
Grid Service-Based Benchmarking Tool for Computer Architecture Courses
Benchmarking for educational purposes in the context of computer science can be hindered by the low number and the homogeneity of machines to be assessed, and the inaccuracy of the...
Carlos Alario-Hoyos, Eduardo Gómez-Sá...