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AIIDE
2006
15 years 5 months ago
Dynamic Game Balancing: An Evaluation of User Satisfaction
User satisfaction in computer games seems to be influenced by game balance, the level of challenge faced by the user. This work presents an evaluation, performed by human players,...
Gustavo Andrade, Geber Ramalho, Alex Sandro Gomes,...
ICHIM
2001
77views more  ICHIM 2001»
15 years 5 months ago
Networking Historical Sources: A Demand-Side Driven Approach
Many archives have introduced online archival databases in the past few years. However, apart from being independent of place and time, hardly any of these databases make finding ...
Andrea Rosenbusch
97
Voted
ACL
1996
15 years 5 months ago
Fast Parsing Using Pruning and Grammar Specialization
We show how a general grammar may be automatically adapted for fast parsing of utterances from a specific domain by means of constituent pruning and grammar specialization based o...
Manny Rayner, David M. Carter
NIPS
1993
15 years 5 months ago
Credit Assignment through Time: Alternatives to Backpropagation
Learning to recognize or predict sequences using long-term context has many applications. However, practical and theoretical problems are found in training recurrent neural networ...
Yoshua Bengio, Paolo Frasconi
NIPS
1996
15 years 5 months ago
Monotonicity Hints
: Neural networks are competitive tools for classification problems. In this context, a hint is any piece of prior side information about the classification. Common examples are mo...
Joseph Sill, Yaser S. Abu-Mostafa