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ALIFE
1999
13 years 7 months ago
The Creatures Global Digital Ecosystem
An arti cial life entertainment-software product called Creatures was released in Europe in late 1996 and in the United States and Japan in mid-1997. When installed on a domestic c...
Dave Cliff, Stephen Grand
CVPR
2003
IEEE
14 years 9 months ago
Shedding Light on the Weather
Virtually all methods in image processing and computer vision, for removing weather effects from images, assume single scattering of light by particles in the atmosphere. In reali...
Srinivasa G. Narasimhan, Shree K. Nayar
GIS
2008
ACM
14 years 8 months ago
GEDMWA: geospatial exploratory data mining web agent
An abundance of geospatial information is flourishing on the Internet but mining and disseminating these data is a daunting task. With anything published on the web available to t...
Edward Pultar, Martin Raubal, Michael F. Goodchild
CHI
2009
ACM
14 years 8 months ago
Gaze-based interaction with massively multiplayer on-line games
People with motor impairments can benefit greatly from being able to take part in Massively Multiplayer On-line Games, such as World of Warcraft. We are investigating how to use e...
Howell O. Istance, Stephen Vickers, Aulikki Hyrsky...
CHI
2004
ACM
14 years 7 months ago
The usability of massively multiplayer online roleplaying games: designing for new users
This study examines the usability challenges faced by new players of massively multiplayer online role-playing games (MMORPGs), one of the fastest-growing segments of the video ga...
Steve Cornett