We propose a mesh segmentation algorithm via recursive bisection where at each step, a sub-mesh embedded in 3D is first spectrally projected into the plane and then a contour is ...
This paper describes a novel hand-based verification system based on palm-finger segmentation and fusion. The proposed system operates on 2D hand images acquired by placing the ha...
Gholamreza Amayeh, George Bebis, Ali Erol, Mircea ...
We consider the problem of computing the likelihood of a gesture from regular, unaided video sequences, without relying on perfect segmentation of the scene. Instead of requiring ...
The quality control and update of geo-data, in this case especially of road-data, is the primary aim of the system, which is presented in the paper. One important task of the syste...
Web-based 3D facial animation is an alternative of face to face communication. Animating 3D human faces is also a difficult task because of the substantive non-rigid facial motions...