Abstract. A system for interactive, 3–D, craniofacial surgery simulation is presented. It is used for the 3–D simulation of osteotomies of the facial and skull bones and for th...
Software engineering has traditionally focussed on functional requirements and how to build software that has few bugs and can be easily maintained. Most design approaches include...
Due to the scarcity of the spectral resources and mobility of the portables, the call attempts may be blocked during call initiation or terminated during the hand-off process. Whe...
This paper addresses the problem of allocating (assigning and scheduling) periodic task modules to processing nodes in distributed real-time systems subject to task precedence and ...
The network and distributed systems research communities have an increasing need for “replayable” research, but our current experimentation resources fall short of reaching th...