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GECCO
2009
Springer
151views Optimization» more  GECCO 2009»
14 years 3 months ago
Evolution of functional specialization in a morphologically homogeneous robot
A central tenet of embodied artificial intelligence is that intelligent behavior arises out of the coupled dynamics between an agent’s body, brain and environment. It follows t...
Joshua S. Auerbach, Josh C. Bongard
ATAL
2009
Springer
14 years 3 months ago
Adversarial search with procedural knowledge heuristic
We introduce an adversarial planning algorithm based on game tree search, which is applicable in large-scale multiplayer domains. In order to tackle the scalability issues of game...
Viliam Lisý, Branislav Bosanský, Mic...
ATAL
2008
Springer
13 years 11 months ago
Demonstration of multi-agent potential fields in real-time strategy games
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while...
Johan Hagelbäck, Stefan J. Johansson
CORR
2010
Springer
155views Education» more  CORR 2010»
13 years 7 months ago
A QoS Provisioning Recurrent Neural Network based Call Admission Control for beyond 3G Networks
The Call admission control (CAC) is one of the Radio Resource Management (RRM) techniques that plays influential role in ensuring the desired Quality of Service (QoS) to the users...
H. S. Ramesh Babu, Gowrishankar, P. S. Satyanaraya...
GECCO
2007
Springer
178views Optimization» more  GECCO 2007»
14 years 3 months ago
Nonlinear dynamics modelling for controller evolution
The problem of how to acquire a model of a physical robot, which is fit for evolution of controllers that can subsequently be used to control that robot, is considered in the con...
Julian Togelius, Renzo De Nardi, Hugo Gravato Marq...