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STORYTELLING
2005
Springer
15 years 10 months ago
An Emotional Architecture for Virtual Characters
This paper presents the mechanisms proposed by a generic cognitive architecture for virtual characters with emotional influenced behaviors, called cognitiva, to maintain behavior ...
Ricardo Imbert, Angélica de Antonio
ATAL
2008
Springer
15 years 6 months ago
Using multi-agent potential fields in real-time strategy games
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while...
Johan Hagelbäck, Stefan J. Johansson
CEC
2009
IEEE
15 years 11 months ago
Active categorical perception in an evolved anthropomorphic robotic arm
— Active perception refers to a theoretical approach to the study of perception grounded on the idea that perceiving is a way of acting, rather than a cognitive process whereby t...
Elio Tuci, Gianluca Massera, Stefano Nolfi
CEC
2009
IEEE
15 years 11 months ago
Biocybernetic loop: From awareness to evolution
—Developing systems that support people in everyday life in a discrete and effective way is an ultimate goal of a new generation of technical systems. Physiological computing rep...
Nikola B. Serbedzija, Stephen H. Fairclough
CIDM
2009
IEEE
15 years 11 months ago
Mining for insider threats in business transactions and processes
—Protecting and securing sensitive information are critical challenges for businesses. Deliberate and intended actions such as malicious exploitation, theft or destruction of dat...
William Eberle, Lawrence B. Holder