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» Semiotics and Intelligent Control
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AAAI
2010
15 years 5 months ago
Interactive Learning Using Manifold Geometry
We present an interactive learning method that enables a user to iteratively refine a regression model. The user examines the output of the model, visualized as the vertical axis ...
Eric Eaton, Gary Holness, Daniel McFarlane
AAAI
2004
15 years 5 months ago
Comparing Cognitive and Computational Models of Narrative Structure
A growing number of applications seek to incorporate automatically generated narrative structure into interactive virtual environments. In this paper, we evaluate a representation...
David B. Christian, R. Michael Young
AAAI
2004
15 years 5 months ago
The U.S. National Football League Scheduling Problem
We describe the problem of scheduling the television broadcasts of the U.S. National Football League (NFL). Unlike traditional round-robin tournament scheduling, the NFL problem i...
Bistra N. Dilkina, William S. Havens
AAAI
2004
15 years 5 months ago
Machine Learning for Fast Quadrupedal Locomotion
For a robot, the ability to get from one place to another is one of the most basic skills. However, locomotion on legged robots is a challenging multidimensional control problem. ...
Nate Kohl, Peter Stone
AIIDE
2006
15 years 5 months ago
Building Test Beds for AI with the Q3 Mod Base
We extend the open source Quake 3 Arena code base released by Id Software to include modification friendly code segments, art asset blueprints, external agent control and percepti...
G. Michael Youngblood, Billy Nolen, Michael Ross, ...