We present a modified photon mapping algorithm capable of running entirely on GPUs. Our implementation uses breadth-first photon tracing to distribute photons using the GPU. The...
Timothy J. Purcell, Craig Donner, Mike Cammarano, ...
In this paper we present a new algorithm which turns an unstructured triangle mesh into a quad-dominant mesh with edges well aligned to the principal directions of the underlying ...
Diffusion processes which are widely used in low level vision are presented as a result of an underlying stochastic process. The short-time non-linear diffusion is interpreted as ...
We present an interaction device for navigating data structures or browsing menus using only one hand. It is especially designed for situations in which the user wears gloves that...
In this paper we investigate the survivability of multilevel ad-hoc groups for critical operations through a case study. We aim to provide a formal trust framework for establishin...