Abstract. Despite the large success of games grounded on movement-based interactions the current state of full body motion capture technologies still prevents the exploitation of p...
— A new approach to the 3D human motion tracking problem is proposed, which combines several particle filters with a physical simulation of a flexible body model. The flexible...
We propose a novel hierarchical model of human dynamics for view independent tracking of the human body in monocular video sequences. The model is trained using real data from a c...
This paper presents an extension of the relevance vector machine (RVM) algorithm to multivariate regression. This allows the application to the task of estimating the pose of an a...
We propose a method for estimating the pose of a human body using its approximate 3D volume (visual hull) obtained in real time from synchronized videos. Our method can cope with ...