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VR
1999
IEEE
169views Virtual Reality» more  VR 1999»
14 years 2 months ago
Hand-Held Windows: Towards Effective 2D Interaction in Immersive Virtual Environments
The study of human-computer interaction within immersive virtual environments requires us to balance what we have learned from the design and use of desktop interfaces with novel ...
Robert W. Lindeman, John L. Sibert, James K. Hahn
SIGGRAPH
1997
ACM
14 years 2 months ago
Interactive update of global illumination using a line-space hierarchy
Interactively manipulating the geometry of complex, globally illuminated scenes has to date proven an elusive goal. Previous attempts have failed to provide interactive updates of...
George Drettakis, François X. Sillion
UIST
2010
ACM
13 years 8 months ago
Multitoe: high-precision interaction with back-projected floors based on high-resolution multi-touch input
Tabletop applications cannot display more than a few dozen on-screen objects. The reason is their limited size: tables cannot become larger than arm's length without giving u...
Thomas Augsten, Konstantin Kaefer, René Meu...
SIGGRAPH
1997
ACM
14 years 2 months ago
Real-time nonphotorealistic rendering
Nonphotorealistic rendering (NPR) can help make comprehensible but simple pictures of complicated objects by employing an economy of line. But current nonphotorealistic rendering ...
Lee Markosian, Michael A. Kowalski, Daniel Goldste...
CGF
2010
126views more  CGF 2010»
13 years 10 months ago
Contour-based Interface for Refining Volume Segmentation
Medical volume images contain ambiguous and low-contrast boundaries around which existing fully- or semiautomatic segmentation algorithms often cause errors. In this paper, we pro...
Takashi Ijiri, Hideo Yokota