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FPCA
1995
13 years 11 months ago
Pi-Calculus, Dialogue Games and PCF
Game semantics is an unusual denotational semantics in that it captures the intensional (or algorithmic) and dynamical aspects of the computation. This makes it an ideal semantica...
J. M. E. Hyland, C.-H. Luke Ong
ATAL
2008
Springer
13 years 9 months ago
GS3 and Tartanian: game theory-based heads-up limit and no-limit Texas Hold'em poker-playing programs
We demonstrate two game theory-based programs for headsup limit and no-limit Texas Hold'em poker. The first player, GS3, is designed for playing limit Texas Hold'em, in ...
Andrew Gilpin, Tuomas Sandholm, Troels Bjerre S&os...
SPIESR
1998
151views Database» more  SPIESR 1998»
13 years 9 months ago
Synthesizing Parallel Imaging Applications Using the CAP Computer-Aided Parallelization Tool
Abstract. Imaging applications such as filtering, image transforms and compression/decompression require vast amounts of computing power when applied to large data sets. These appl...
Benoit A. Gennart, Marc Mazzariol, Vincent Messerl...
IJFCS
2006
130views more  IJFCS 2006»
13 years 7 months ago
Mealy multiset automata
We introduce the networks of Mealy multiset automata, and study their computational power. The networks of Mealy multiset automata are computationally complete. 1 Learning from Mo...
Gabriel Ciobanu, Viorel Mihai Gontineac
POPL
2012
ACM
12 years 3 months ago
Algebraic foundations for effect-dependent optimisations
We present a general theory of Gifford-style type and effect annotations, where effect annotations are sets of effects. Generality is achieved by recourse to the theory of algebra...
Ohad Kammar, Gordon D. Plotkin